Some reflections after making "Sky"

Most of you probably noticed, but I have to make it clear that this game is actually my first one. I was not trying to make a masterpiece, I was actually striving to apply what I'm learning on this Unity course, and I have to say that I'm pretty satisfied with the end result. When I started, I was aiming for 4 things:

  • A complete game loop (where you could lose or win, and the game would respond properly);
  • A full boss fight with multiple stages (in this case, 3);
  • Smooth transitions between screens;
  • And responsive controlls.

Of course, the game is not perfect (actually, far from it). I will probably not update it (since it already acomplished what I was aiming for), but, if I would, these are the things I would try fix:

  • After transitioning the game from Unity4 to Unity5, some texts became blurry.
  • In the second stage of the boss fight, some people do not notice they have to use the sound to avoid the big laser. I should have showed the big laser first in a safe environment, that way the player would be able to learn about it without being punished.
  • I should've made it clear that you can only shoot after the boss is on the screen. A lot of people's first impression is that the game is not working (since they can't shoot yet).
  • I'm still not sure if the game is too hard (I need more people to play it so I can arrive to a conclusion).

That's what I can think for now. I hope I can play this game years ahead and see how far I've gone. Thanks for your attention (and sorry if there is any english mistake)!



SkyFINAL Play in browser
Jul 28, 2017